|
Scenerio BackgroundCanada has been thrust into a political hotbead. U.S. military forces have requested Canada's assistance in strengthening Canada's north as U.S. CT operatives planted in several eastern European countries have reported intel that indicates the creation of a Russian backed terrorist cell setting up headquarters right here on Canadian soil. This "camp-like" base of operations is being used to train and quickly implement terrorist strikes in North America, then move on to a new location to recruit and train more terrorists. Since this is a small and highly mobile force, it has been difficult to pinpoint their exact location as they continue to use a nomadic strategy to stay out of the reach of various observation methods, seemingly always one step ahead of coalition efforts. |
The Terrorist cell is also in possession of several "dirty bombs" or Radiological Dispersal Devices (RDD), which they have plans to use on innocent North American citizens within both Canada and the U.S. At this time, U.S. and Canadian intelligence services have managed to locate their last position and all information indicates that they have recently set up their HQ and have no plans on moving within the next 3 weeks. The U.S. and Canadian forces coalition have been speedily dispatched to intercept these terrorists at their newest HQ location, gather intelligence and engage and eliminate the enemy with extreme prejudice. |
|
Game day giveawaysWe are currently working with several quality airsoft retailers and manufacturers to provide game day give aways to registered participants. All draws will be randomly selected at the conclusion of the MilSim (Sunday). If a player is not in attendance when their name is called, another name will be drawn, until a winner is called.Kristina at CP Gear has donated a CADPAT deluxe chest rig and small CADPAT bag. Game features>> CasualtiesEach force will chose a "medic" player-character. This player will be given 5 kill cards for the entire 24hr. game. These "kill cards" allow the medic to "heal" the wounded player in the field, where the player was shot. However, the medic must sit with the killed player for 5 minutes, to simulate an attempt to fix the wound. Players are allowed to use a stretcher, or other means to move the player to a safer, less "hot" area if required. Furthermore, your medic will be equipped with a package of medical gauze which will be wrapped around the "wounded" area (your choice), to add some realism and indicate the use of a kill card. >> Assemble HQ That's right! Your team will haul out all the necessary kit to quickly position and assemble a headquarters or command, where the team will eat, re-load, rest and operate from. This HQ has no fixed guidelines, however, it should be of substantial size and complexity. In other words, don't just sling a camnet over a tree. The HQ could possibly consist of a tent with tables and chairs, tents or lean-to's for individuals to sleep in over night etc... Players on each side will be expected to "protect" their HQ during assembly as you may be attacked. That's up to your unit's command. NOTE: The Russian backed terrorist cell will have an opportunity to go out and prepare their HQ position before the coalition, to reinforce the scenerio. It is suggested that coalition forces try to do some CTR (Close Target Recce) to try to find the enemy encampment. >> POW's The U.S. and Canadian governments as well as the Russians have requested high-ranking prisoners for interrogation purposes from both sides. If possible, you are to "acquire" prisoners of war, however, it is NOT a requirement. You will receive additional points by acquiring a POW(s). POW's, if captured, are to be brought back to your HQ and will remain inside your camp perimeter for a maximum of 30 minutes. This 30 minute time period is to represent interrogation time and to penalize the enemy for having a member of their team captured. At this time, you will be expected to take a single photograph of your prisoner (blindfolded, or humiliated in your own creative way) prior to releasing them. Each photographed POW uploaded to your HQ computer will receive additional points. We will post all POW "mug shots" on this game webpage within a couple days of the game. Protocol for a POW capture is as follows. You can only make a POW capture if the opposing player is unaware of your presence, which means more likely you'll be coming up from behind them. You may grab them by the arms or shoulders and call "POW". At this time, they will accompany you swiftly to your HQ for processing. If a POW turns around on you when you approach them from behind, you will either engage each other, or apply the mercy rule (see mercy rules). We ask that all players consider safety before committing to their POW capture. NO steel knives. Game Rules, Guidelines and Restrictions>> 1 Warning rulePLEASE TAKE SPECIAL NOTE. This game will be enforcing a zero tolerance rule in regards to cheating. We will be enforcing this rule via many secretly embedded players who are respected in the airsoft community and 100% trustworthy. If you are observed to be cheating by one of the secretly embedded rule "observers", the observer will notify game command (to maintain the observers anonymity) and the player will be warned by command not to cheat. If you are observed a second time, you will be immediately asked to leave, no questions asked. The OASA, field owners, nor the game organizers are held responsible for players' non-refundable game fee's should they be asked to leave the field. This rule is to maintain the integrity of the game and provide more realistic results to game play. Follow the rules. Be honourable. Call every single one of your hits, and you won't have any issues! >> Continuous Game Play To avoid any misunderstanding, game play will be continuous. There will be no stopping the game to eat. All emergencies will need to be relayed to the Command radio frequency for the day (TBD) and necessary actions will be implemented. >> Load-out There are ammunition load-out restrictions in effect for the duration of the game. Each player can carry as many low-caps as they can manage in their load bearing equipment as well as 2 pistol mags (one in mag and one stored) while engaged in field operations. This doesn't mean loading up a backpack full of magazines! Additional ammunition must remain at your unit's HQ for reloading. ALL PLAYERS MUST COMPLY. There will be spot checks done by observer/moderators throughout the day. If you are caught violating the load-out restrictions you will be immediately asked to leave the game. Pending both fire threat levels and field restrictions, pyro in the form of smoke grenades/trip flares/claymore's are permitted. >> Team BDU's Coalition forces suggested BDU's include: CADPAT, MARPAT, multi-cam, U.S. Woodlands and British DPM. Russian backed Terrorist Cell suggested BDU's include: black, urban camoflauge, mix match clothing articles, civilian clothing, Russian camoflauge patterns. Essentially anything goes on the terrorist side as long as you try to stay away from the coalition BDU's. This is simply for ease of game play, understanding that terrorists wear what is necessary to do their job. >> Mercy Rule A 15' mercy rule is in effect. >> FPS Rules To come shortly. >> Re-spawn In order to keep players in the game, while creating a slightly more realistic effect when a team member gets killed in action we are using a time-delayed re-spawn. When a team player gets killed, the effect needs to be profound, as it would be in the real-world. Kills represent one means for a team to advance or implement a field manoeuver tactic, if the re-spawn is too close, the player killed in action is back too quickly and can re-join their team to stop the OPFOR's advance. Not very realistic. We've employed a time-delayed re-spawn system. Re-spawn will be back at your team's HQ (tentative). There is a re-spawn time delay of 15 minutes from the time you set foot back within the perimeter of your headquarters. This time-delayed re-spawn will be working on the honour system, honour it. Smart players will take advantage of this time to re-hydrate, re-load and rest. You will also be issued a new kill card prior to re-joining the game. The exception to the re-spawn rule is if your team's medic keeps you in the game and issues you a new kill card in the field. >> Points System The game will utilize a point system to track overall team effectiveness. At the end of the MilSim points will be added up to determine who is the "official" winner. Below are the points values assigned to various objectives. In terms of Kill Cards. If you manage to kill an enemy player you may either try to get their kill card, or ignore getting it and continue playing. If you manage to get their card, you carry it with you, until you decide to return to your HQ, at which time it is recommended you hand them in for points. If you are killed while returning to HQ with enemy kill cards, you can possibly lose ALL the cards you have earned if the enemy player removes them from you. Kill Cards have been designed to reflect the team you represent to prevent cheating. You may only redeem kill cards from the other team for points (kill cards are designed with a flag to represent which team they belong to). ![]() Kill Card = 10 pts. Each player is given 1 kill card. When an enemy player has been killed, you have an opportunity to retrieve his kill card for points. You are NOT bound to retrieve his card, but you will only receive points for the kill cards you return to your HQ for tallying. Remember, we will be using medics in the field as well, so act decisively and intelligently when retrieving a life card. If a medic heals you, he will hand you a new kill card, bandage you and send you on your way. POW's = 50 pts. POW's will be very difficult to capture...in my opinion, hence the large point value. See the POW guidelines listed above for details on how you can attempt to capture an enemy player. Recon Pic's = 5 pts. each, 10 pic. team maximum As one of your objectives, each team has to perform reconnaisance on the other by gathering digital pictures to return to the HQ. Each team is allowed a TOTAL of 10 pictures for the event. The pictures must be clear and well resolved and substantially different in composition (don't shoot 5 pics of of exactly the same thing from exactly the same position!). If there is a question on whether a picture qualifies, make your inquiry to a game moderator/observer. Retrieve the Dirty Bomb = 20 pts. Once again, a difficult objective. The dirty bomb must be in the Coalition's possession at the end of the MilSim to qualify for the points. |



